Rigging: Body Articulation of a 3D Character
IK, FK and their differences (Part 1)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: IK, FK and their differences (Part 1)
Overview
“We will see what the IK and FK processes are and how to use them.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: IK, FK and their differences (Part 1), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“In this Invest Kinematic lesson, we will explain the two systems, one called IK and another FK. Let's make these two systems, interact between the middle of one, the which will be able to communicate and encourage different parts of the body. The IK is a constraint system that we are going to see and the FK It is another system, which we will see, how they combine those two to generate a transfer of IK and FK They are called that. That will work to move on to animator from one system to another and animate in a different way like anchoring your foot or moving your hand in the air without Re...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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