Rigging: Body Articulation of a 3D Character
Shell with Python (Part 3)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: Shell with Python (Part 3)
Overview
“Part 3 of the lesson.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: Shell with Python (Part 3), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“Well, now I do not have selected anything. Yes? I have nothing. Or I can select this part. And I want to be selected (inaudible) So I'm going to execute this line that we wrote. And notice that I was right to eye control. So what I do at once is encourage. And that's how easy we make a peaker without an interface. Simple. But this does not do much, because is not that automatic. We need be automated and to work with many characters. And there goes the complexity of this. Now I want you to select me ... select all these controls. What I'm going to do, like we've already seen, is a for I'm go...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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