Rigging: Body Articulation of a 3D Character
BlendShapes for expressions (Part 4)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: BlendShapes for expressions (Part 4)
Overview
“We finish with the BlendShapes lesson.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: BlendShapes for expressions (Part 4), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“Now let's go to the eyes Here I will make a new one and I'm going to do this with a face. Selecting here Brushing down and here, depends on Character In our case ours has a small eye But there are eyes that need several blenship Until the end of closing the eye One here� As intermediate yes? Another here and then the third in half To make it progressive As we need More or less that the angle of vision is this We need one, two, three� To get here With the eyelid below if we want We can arrive with one I think with this one� We will be fine with one It will be left eyelid (inaudible) blenship...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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