Course summary
- 44 lessons (11h 11m)
- 22 downloads (13 files)
- 13 exercises
- Course final project
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U1: Introduction
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U2: Interface and organization
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Environment and foundations of Maya (Part 1)
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Environment and foundations of Maya (Part 2)
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Topology for rigging
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Topology for rigging (Part 2)
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Order and nomenclature
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References
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IK, FK and their differences (Part 1)
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IK, FK and their differences (Part 2)
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IK, FK and their differences (Part 3)
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IK, FK and their differences (Part 4)
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U3: Rig with HumanIK
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U4: Custom rigs
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U5: Deformers
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U6: Creating a proxy rig
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U7: Close the character
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Final project
Recent projects

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Teacher
Plus
CGI Character TD
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
- 87% positive reviews (68)
- 1,623 students
- 44 lessons (11h 11m)
- 22 additional resources (13 files)
- Online and at your own pace
- Available on the app
- Audio: Spanish
- Spanish · English · Portuguese
- Level: Intermediate
- Unlimited access forever