Rigging: Body Articulation of a 3D Character
IK, FK and their differences (Part 3)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: IK, FK and their differences (Part 3)
Overview
“Part 3 of the lesson.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: IK, FK and their differences (Part 3), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“We have both systems And the shine there that would be the base To connect them we will do the following Let's create a variable inside this locator that we created If we do not go to use We are going to select what edith in the channel box and we are going to add attributes here we are going to put it here And I know that we are going to put a minimum of 0 to 1 that is afloat Ok Notice that here we already have our variable does not do anything at this moment but we have our tribute And now we want that with this parameter pass from one system to another There are several ways alonso the s...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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