Rigging: Body Articulation of a 3D Character
Environment and foundations of Maya (Part 1)
A course by Pablo Emmanuel De Leo , CGI Character TD
Joined December 2016
About the video: Environment and foundations of Maya (Part 1)
Overview
“In case you are not familiar with Maya, I will show you its interface in broad strokes. We will also see the basics of some nodes: Shape, Transform and types of Constraints.”
In this video lesson Pablo Emmanuel De Leo addresses the topic: Environment and foundations of Maya (Part 1), which is part of the Domestika online course: Rigging: Body Articulation of a 3D Character. Learn to bring your characters to life with Maya.
Partial transcription of the video
“In this lesson we are going to learn how to move On the lathe of mashap We are going to see some parts of the interface. And some essential nodes that we're going to use In the next lessons. Well, let's start. In this area We're going to have the part of the viewport. In this we will have the liners In the part of the liners where we will see the object In sight form, the nodes ... All the things that we see in viewport and others. You are going to be in that sector and everything you see You will see in the viewport. But they will also be able to select it from the liners. The pull setting...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Rigging: Body Articulation of a 3D Character
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Category
3D & Animation -
Software
Maya -
Areas
3D, 3D Animation, Character Animation, Rigging

Pablo Emmanuel De Leo
A course by Pablo Emmanuel De Leo
Pablo Emmanuel de Leo has been working in the world of 3D for more than a decade. He is passionate about videogames and his self-taught vocation makes him a perpetual student, which allows him to constantly undertake new projects.
He was supervisor, Rigger and Pipeline TD in several videogames and movies like Metegol , The machine that makes stars and Tales from the jungle among many others.
He has also worked in advertising. He made animations, modeling, programming, vfx, simulation and render for brands such as Microsoft, Bayer and Fox. In addition, he is a programmer in python and other programming languages.
He currently directs Cof Cof, his own studio.
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- 44 lessons (11h 11m)
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- Audio: Spanish
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- Level: Intermediate
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