Character Modelling in Maya
Postproduction in Photoshop
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Postproduction in Photoshop
Overview
“Now, to finish, we will import our passes to Photoshop and we will give the final adjustments to our render. ”
In this video lesson Fer Aguilera Reyes addresses the topic: Postproduction in Photoshop, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“In this last lesson. we will import our passes and our Photoshop viewer. and make the final adjustments. I wanted to demonstrate the difference between the raw render from Maya and the final look after post-production. Notice the numerous small details I've incorporated. I've enhanced the texture using photos. exaggerated some lighting effects. and altered all the colors. I'll discuss my approach to handling the passes and how I apply these techniques. And how I apply all these tricks. The first thing I did was import all my passes. the CD. for Menoclusion. ID1 and ID2. These will be kept o...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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