Character Modelling in Maya
Body II
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Body II
Overview
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In this video lesson Fer Aguilera Reyes addresses the topic: Body II, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“Now I'm going to proceed with this section here. whoops. that's not quite right. Following the same initially plan to create a foundation first. yet ultimately I decide to tweak these polygons using traditional techniques involving manual adjustments. Align the vertices in the match plane. ensuring corners appear defined but not overly sharp. Sharp corners demand higher topology. which isn't ideal. I prefer the look of these curves. It's crucial to maintain a balance. as overly sharp edges can complicate the design process. and only these sections feature these bevels. If not. it could pose...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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