Character Modelling in Maya
Influences
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Influences
Overview
“Since you know a little more about me, I want to introduce you to some of my favorite artists, both 3D and 2D, who have been a great influence in my work. ”
In this video lesson Fer Aguilera Reyes addresses the topic: Influences, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“Well. i've already shared a bit about my career as an illustrator and 3D artist. Now. i'd like to show you some of the artists who influenced my 2D and 3D styles. I wanted to begin by showcasing some of the inspirations behind the MambaCore project and my work. Folk patterns from Mexican culture. as well as those from various other cultural backgrounds. greatly Indeed. one of my favorite activities in Mexico City is visiting the anthropology museum. I always leave with a ton of photos. I absolutely love all the intricate details they include in their exhibits. Mamba Corps draws inspiration ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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