Character Modelling in Maya
Mambacore and the process used
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Mambacore and the process used
Overview
“I will tell you a little about my project Mambacore , the process that I used for its creation and I will present the elements with which we will be working on this project.”
In this video lesson Fer Aguilera Reyes addresses the topic: Mambacore and the process used, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“Now I'd like to talk about the project we'll be working on in this course. which is MambaCore. I'll explain some differences in the process I used from 2015 to 2017. Additionally. i want to present the reference images you'll be using in your work on this project. To achieve my goals for this project. i plan on making several significant alterations. First. i will develop a new version utilizing advanced methods exclusively within Maya. During previous stages. i incorporated ZBrush for creating the character due to its unique capabilities. Some elements simply couldn't be executed For insta...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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