Character Modelling in Maya
Mambacore and the process used
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Mambacore and the process used
Overview
“I will tell you a little about my project Mambacore , the process that I used for its creation and I will present the elements with which we will be working on this project.”
In this video lesson Fer Aguilera Reyes addresses the topic: Mambacore and the process used, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“[Music] Now I want to comment on the project that we are going to ... be doing in this course which is Mambacore. I want to tell you some differences of ... the process that I used from 2015 to 2017. And I want to show you also the images ... of reference with which they will be working. In effect, I want to do a lot of changes, that is, I want to do ... a version now with more improved technique and everything. And also direct from Maya, at that time I used ... also ZBrush to be able to make the character and everything. going to be some things that there was no easy way to ... do them in ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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- Level: Intermediate
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