Character Modelling in Maya

Character Modelling in Maya

A course by Fer Aguilera Reyes, Illustrator and Generalist 3D

  • 97% Positive reviews (107)
  • 1346
  • 5h 19m
  • Audio: Spanish
  • Spanish / English / Portuguese
US$ 14.90
57% Disc. US$ 34.90
  • 97% Positive reviews (107)
  • 1346
  • 5h 19m
  • Audio: Spanish
  • Spanish / English / Portuguese
Character Modelling in Maya. A 3D, and Animation course by Fer Aguilera Reyes

Character Modelling in Maya

A course by Fer Aguilera Reyes

57% Disc. US$ 34.90
US$ 14.90

Learn to conceptualise and illustrate characters in 3D

Fernando Aguilera, illustrator and 3D artist never tires of exploring new tools and ways of giving life to his characters. Both for your professional assignments and your personal projects, always try to optimize resources to obtain impeccable results.

In this course you will discover what is your process of conceptualization and modeling of characters, learning several tricks to reduce render times and modeling, using the new tools of Maya 2017, beyond the conventional scheme of the work process.

About this course

You will begin knowing the project that you will develop throughout the course. In addition, Fernando will detail the details of your work process and will guide you when familiarizing yourself with Maya's basic interface.

You will learn topology principles, key concepts to develop and start modeling the main parts of your 3D illustration. And you will discover the different tools, conventional and recent, to model in Maya.

Once the main forms are created, you will learn to work with MASH to create complex patterns that you can apply to various elements of your digital illustration.

You will also create a rig, which will help you pose different elements and the character in a natural way.

Then, you will see the bases of the render with Arnold and you will learn to take advantage of its different tools to illuminate a scene and apply all kinds of textures in your 3D illustration.

Finally, Fernando will show you how to make the last adjustments in Photoshop.

What is this course's project?

You will make the illustration of a character in Maya, from its basic structure to its post-production in Photoshop. In addition, Fernando will guide you in the process of creating one of his personal illustrations: Mambacore.

Who is it for?

Illustrators, animators, designers and 3D artists who want to improve their character modeling technique in Maya.

What you need

You should have basic Maya knowledge, be familiar with basic 3D modeling processes and, know how to handle an image editing program such as Photoshop or similar.

You will need to have installed Maya 2017, at least, and any version of Photoshop.

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57% Disc. US$ 34.90

Fer Aguilera Reyes

Fer Aguilera Reyes TeacherPro

Illustrator and Generalist 3D

Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.

Fernando is passionate about 3D illustration, he is fascinated by the freedom that modeling gives him when discovering new tools and processes. In fact, their work process is different according to the project they have in hand, since they focus more on the idea and how to carry it out than on continuously polishing the same technique

Throughout his career as an artist and 3D illustrator he has worked in different fields; in Rockstar VFX collaborated with the advertising department, in Zebra Studio he developed his profession as a 3D generalist, in Lienzo modelando for videogames and as a lightning artist in Huevo Cartoon.

107 ratings / 97% positive ratings