Character Modelling in Maya
Extras (Pens, nuts and spear)
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Extras (Pens, nuts and spear)
Overview
“Here we will finish modeling the simple objects that we will duplicate in the scene and we will finish the bases of all the model's pens. ”
In this video lesson Fer Aguilera Reyes addresses the topic: Extras (Pens, nuts and spear), which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“Alright. let's wrap up this unit with some simpler pieces compared to what we've tackled so far. We'll be designing the nuts. lance. and feathers in a separate scene. This will help us manage the complexity Now. i'll start with these super simple pieces like the lance and this cylinder. It won't take long since we've already covered all these tools. Later. i'll demonstrate how to make more complex designs. This approach ensures we manage the complexity efficiently and effectively. Let's move on to the next scene with the feathers. I'll begin by hiding the pieces I've just crafted and procee...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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