Character Modelling in Maya
Extras (Pens, nuts and spear)
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Extras (Pens, nuts and spear)
Overview
“Here we will finish modeling the simple objects that we will duplicate in the scene and we will finish the bases of all the model's pens. ”
In this video lesson Fer Aguilera Reyes addresses the topic: Extras (Pens, nuts and spear), which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“[Music] Well, let's finish this unit with some fairly simple pieces compared to everything we have done. Let's do what the nuts are, the spear and the feathers in a different scene. [Music] Right now I will do in the first part what are these super simple pieces which are the spear and this cylinder. I'm not going to take anything and all these tools we saw. And later I will teach how to make the feathers in a different scene and well then. Well let's start, will it? Well, I'm going to hide right now the pieces I just made and I will make new ones. Shift-right click to create a cylinder and...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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