Character Modelling in Maya
Masks I
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Masks I
Overview
“Here we will see the process of modeling the main mask. I will show you the most important tools that I will be using in some pieces of the character, as well as the bases of my modeling tools.”
In this video lesson Fer Aguilera Reyes addresses the topic: Masks I, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“Alright. let's begin modeling our main character. starting with the mask. The mask is crucial because it allows me to introduce all the basic modeling tools we'll use in this project. It's essential to understand these tools as they form the foundation for everything we'll create. A simple change I made to the props was scaling the image planes. Originally. they were at scale 1; I them to 5. Why? I realized the mask was being worked on as a tiny square. I initially worked on a small scale. leading to issues with complex modeling. Now. i'll set everything to reference mode and begin modeling...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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