Character Modelling in Maya
Body I
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Body I
Overview
“Here we will begin to model the body using the tools we saw in previous lessons and, I will teach you a new process to make more complex pieces.”
In this video lesson Fer Aguilera Reyes addresses the topic: Body I, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“Next. we will begin modeling the body. which follows a slightly different process than the mask. I'll begin with the skirt using a polycylinder. assigning it 16 segments for now. This approach sets a foundation for our model. Don't stress too much about the curvature here; we'll tackle it later as it's part of the final model. This approach ensures a solid foundation. I select the faces. deselect with ctrl. and then with shift right-click. i'll proceed to extrude them. Alright. We'll refine this later once we have the match pieces. For now. i want to observe our body approximately like this...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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- Level: Intermediate
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