Character Modelling in Maya
Final stand, extra details and cables
A course by Fer Aguilera Reyes , Illustrator and 3D Generalist
About the video: Final stand, extra details and cables
Overview
“Here the model will be posed, we will add some additional details and we will see how to make the cables of the character. ”
In this video lesson Fer Aguilera Reyes addresses the topic: Final stand, extra details and cables, which is part of the Domestika online course: Character Modelling in Maya. Learn to conceptualize and illustrate characters in 3D.
Partial transcription of the video
“[Music] Let's see how our character ended, and some extra details, to add to the scene. [Music] Well, after a while. I'm done posing now, yes, all the elements. And right now I wanted to show you, well first, some modifications that I made in my model, and the tubes I just created, here and here, and the new technique that I use to be able to do them. And then, mention some details that I was importing to the scene. The first thing you can realize. Well, in fact not, it is not visible, but this is a duplicate geometry of my rig. Right now, once the render starts I'm going to erase everythin...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Character Modelling in Maya
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Category
3D & Animation -
Software
Adobe Photoshop, Maya -
Areas
3D, 3D Modeling

Fer Aguilera Reyes
A course by Fer Aguilera Reyes
Fernando Aguilera is an illustrator and 3D artist. His works are characterized by his use of color and exaggerated figures.
Fernando is passionate about 3D illustration. He is fascinated by the freedom that modeling gives him when it comes to discovering new processes and tools. In fact, his work process differs depending on the project at hand, since he focuses more on the idea and how to carry it out than on continuously polishing the same technique.
Throughout his career as a 3D artist and illustrator, he has worked in different fields. At Rockstar VFX he collaborated with the advertising department, at Zebra Studio he developed his work as a 3D generalist, at Lienzo he modeled for video games, and at Huevo Cartoon he worked as a lightning artist.
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