Introduction to Video Game Design
Sounds
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Sounds
Overview
“A bad sound of your game can cause the player to lower the volume and disconnect. On the other hand, a good sound work and a good melody can make the player never forget your game. Sometimes this part is not taken into account, but my recommendation is that the musician or sound technician is in production from the beginning of development. In this lesson you will find a series of sound tips that will help your game improve significantly.”
In this video lesson Arturo Monedero Alvaro addresses the topic: Sounds, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we'll explore how to create a sound document for musicians to work on. Let's dive in and discover the process together. From this lesson. you should gain clear advice to enhance your game significantly. Poor sound design can cause players to lower the volume and disconnect. so don't underestimate your game's audio. Instead. prioritize it to ensure players remain engaged. Good sound design and the right melody can make your game Good sound design and the perfect melody can ensure that players won't forget your game easily. Often. we undervalue this aspect. which is why I sugg...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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