Introduction to Video Game Design
Document of Levels I: General Elements
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Document of Levels I: General Elements
Overview
“In this lesson on the document of levels, we will analyze the part of the story that we are interested in creating and then we will read the script of the level and mark the most important moments. We will also see how to define specific elements and general elements. In this first part we will focus on the general elements. ”
In this video lesson Arturo Monedero Alvaro addresses the topic: Document of Levels I: General Elements, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we'll explore the core elements of level design. This involves taking our script and pinpointing crucial story points to begin crafting a world around them. We'll delve into how these elements come together. Let's examine this process closely. The documentation for level design will be split into two sections. While level design itself warrants a dedicated course. our goal is to provide a guide and establish a framework that aids in comprehending how a level operates and how to construct it. This is what we'll tackle next. Since the script is structured into levels. i always...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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