Introduction to Video Game Design
Weapons Document
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Weapons Document
Overview
“In this lesson you will learn the criteria to determine if the characters will use weapons and their usage requirements. In what places can they be used? In which ones not? If they need ammunition, energy, gasoline or other items, you must indicate it. Also the type of damage it generates, the amount, etc. ”
In this video lesson Arturo Monedero Alvaro addresses the topic: Weapons Document, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“WEAPONS DOCUMENT Here we will talk about the weapons document, how to structure it and how to generate a series of tables to know the damage it generates, in recharge, duration, description, for the art team to give us content and design a line Regarding the type of weapons we want to apply in our game. Let's see it. WEAPONS This document should not always appear in the GDD. Games like "shooters", mainly, or action games yes they will be necessary, but there are other types of games that we really don't have to use weapons, So it is optional. In strategy games, this document could be called...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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