Introduction to Video Game Design
GUI
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: GUI
Overview
“The GUI (Graphical User Interface) is a series of menus and screens that show the out-game information of our video game. The GUI can show us the sound options, the credits, the language change, the system configuration, the records or the instructions are many of the possibilities that the GUI can transmit to us.”
In this video lesson Arturo Monedero Alvaro addresses the topic: GUI, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“The GUI. or Graphical User Interface. is where users interact with menus and screens separate from gameplay elements. Now let’s explore designing a simple yet effective GUI that enhances user experience. sound settings. credits. language options. System preferences. records. instructions. a game proudly featuring a GUI. conveying a positive vibe to players. Creating a positive experience for players from the start is essential. In line with our guidelines. it's crucial to specify within this document exactly what we aim to communicate and design a straightforward. intuitive user interface t...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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