Introduction to Video Game Design
GUI
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: GUI
Overview
“The GUI (Graphical User Interface) is a series of menus and screens that show the out-game information of our video game. The GUI can show us the sound options, the credits, the language change, the system configuration, the records or the instructions are many of the possibilities that the GUI can transmit to us.”
In this video lesson Arturo Monedero Alvaro addresses the topic: GUI, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“GUI The GUI, Graphical User Interface, or user interface, It is the part where we have the menus and screens out of the game. Let's see how to design a simple and direct GUI. Sound options, credits, language change, system configuration, records, instructions, a game that shows a GUI proudly conveys a good feeling and the player before even starting the game. Following the HUD line we must clarify in this documentation what we want to show and how we should design a simple and clear GUI, so we will get it to allow the player Reach the information you are looking for even before you have pla...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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