Introduction to Video Game Design
Controls
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Controls
Overview
“What kind of controls do we use in our game? It depends on whether we work with VR games, with tablets, portable consoles, a PC ... Each system will offer us different advantages and challenges. In this lesson we will know what kind of peripherals exist and prepare the documentation for different control alternatives to avoid future problems.”
In this video lesson Arturo Monedero Alvaro addresses the topic: Controls, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we delve into crafting the controls document. an initial step in developing a PC game often focused on mouse interactions. However. it's crucial to account for various platforms early on. as different input devices and user interfaces may be involved later. Consequently. careful planning ahead is vital to ensure compatibility across multiple systems when building our video game. Looking forward to what we aim to develop later. it's important to recognize that every system has its advantages and drawbacks. which we must evaluate during setup. This document will guide us in cr...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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