Introduction to Video Game Design

A course by Arturo Monedero Alvaro
Video Game Designer. Bilbao, Spain.
Joined July 2019
, Video Game Designer

Learn how to create a game design document, the first step to making your video game ideas come true

  • Spanish with subtitles in English
  • 100% Positive reviews (82)
  • 1412 students
Introduction to Video Game Design

Learn how to create a game design document, the first step to making your video game ideas come true

Spanish with subtitles in English
  • 100% Positive reviews (82)
  • 1412 students
  • Online and at your own pace
  • Audio: Spanish
  • Level: Beginner
  • 21 Lessons (2h 37m)
  • Available from the app
  • Spanish, English, Portuguese, German, Italian, French
  • Unlimited access forever

Learn how to create a game design document, the first step to making your video game ideas come true

Before a video game graces your screen and you’re able to play it, a team must produce, design, program, and distribute it following a clear roadmap. This is where the video game design document (GDD) comes in, a document in which the idea behind a video game is clearly defined so that different development teams can carry out its creator’s vision.

In this course, you'll learn how to create a GDD from the beginning with Arturo Monedero, videogame developer with over 20 years of experience designing games for all kinds of players. This course is ideal as a first approach to videogame design, as it will give you the keys and guides to start creating your own games.

About this course

Course table of contents

  • U1
    U1. Introduction
  • U2
    U2. Basic concepts
  • U3
    U3. General Documents
  • U4
    U4. Main Documents
  • U5
    U5. End of the GDD
  • FP
    FP Final Project
View details

You'll start by getting to know Arturo and learn about his professional career. He will tell you about the influences he has had throughout his professional career that led him to a different vision when creating video games.

First, you'll learn to organize the required documentation needed to create a video game. For this, you'll need have a clear idea of the general concept of ​​the video game and the resources you have available. It’s not the same to create a game with a team of five people than it is with a team of two, so you should be clear about its magnitude. Every GDD must start with a product sheet and from there, pre-production continues.

You'll see a series of documents that will shape the structure of your GDD as well as define the genre you want to pursue, types of cameras you'll use, the controls and a small script to define various aspects of your game.

Later, you'll define the behavior of the main character in detail, the design of the main mechanics of the game and enemies (if any). How do they behave? What’s their lifespan? Do they shoot? How do they behave when they locate you? In this unit, you'll focus on the level design, characters, weapons, gameplay, and how to design a GUI and a HUD. In addition, you'll learn to structure dialogues, sound and the steps to follow after creating your GDD.

You'll finish the course with the knowledge to create an agile GDD that allows a whole team to access its documentation and a clear vision of what their mission will be. You'll also create the necessary information so that the production department can have the data to create a business plan and be able to define the tasks necessary for the production of your video game.

What is this course's project?

You'll convert an initial video game idea into a complete game design document ready for production.

Who is it for?

This is an introductory course aimed at any video game fan who wants to know a little more about the process behind creating them.

What you need

You'll only need a pencil and grid sheet for sketches, ideas and concepts, as well as access to Google Drive suite for free tools.

This course requires knowledge in videogames at the consumer level; the more you have played, the easier it will be to understand general concepts for their creation.


1412 Students
82 Reviews
100% Positive ratings

Arturo Monedero Alvaro

Video Game Designer

Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.

He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.


  • U1


    • Presentation
    • Influences
    • What will we do in the course
  • U2

    Basic concepts

    • Structure of a GDD
    • Product Sheet
    • Project Organization
  • U3

    General Documents

    • Genders
    • Cameras
    • Controls
    • Script
  • U4

    Main Documents

    • Main Character Document
    • Enemies Document
    • Weapons Document
    • Playability
    • Document of Levels I: General Elements
    • Level II Document: Specific elements
  • U5

    End of the GDD

    • HUD
    • GUI
    • Dialogues / Location
    • Sounds
    • Production
  • FP

    Final Project

    • Video game production

This Is What Domestika Courses Are Like

  • Learn at Your Own Pace

    Enjoy learning from home without a set schedule. You set your own timetable.

  • Learn From the Best

    Learn valuable methods and techniques explained by top experts in the creative sector.

  • Expert Instructors

    Each instructor teaches only what she/he does best, conveying true passion and excellence in every lesson.

  • Certificate Pro

    Demonstrate your course attendance with a certificate signed by the teacher. Get it with your Domestika PRO subscription

  • Front Row Seats

    Videos of the highest quality ensure that you don't miss a single detail. With unlimited access, you can watch them over and over.

  • Share Knowledge

    Ask questions, request feedback, offer solutions. Share learning with other students in the community.

  • Creative Community

    More than 5M creatives and growing. Domestika is the place to share and learn what you love.

  • Professionally Developed Courses

    We selected top creatives and a team of experts to develop the courses. The result? You'll feel like you're working side by side with leading professionals.

Frequently Asked Questions

  • Domestika's courses are online classes that provide you with the tools and skills you need for completing a specific final project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the instructor and other users, thus creating a dynamic course community.

  • The course is 100% online, so once they are published, courses start and finish whenever you want. You set the pace of the class. You can go back to review what interests you most and skip what you already know, ask questions, answer questions, share your projects, and more.

  • The courses are divided into different units, each one includes lessons, informational texts, tasks and practice exercises to carry out your project step by step, with additional complementary resources and downloads. You will also have access to an exclusive forum where you can interact with the instructor and other students, and share your work and your course project, thus creating a community around the course itself.

  • You can now redeem the course you received, just access redeeming page to enter your gift code and redeem it.

Introduction to Video Game Design. A Technology, 3D, and Animation course by Arturo Monedero Alvaro

Introduction to Video Game Design

A course by Arturo Monedero Alvaro
Video Game Designer. Bilbao, Spain.
Joined July 2019
  • 100% Positive reviews (82)
  • 1412 students