Introduction to Video Game Design
Project Organization
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Project Organization
Overview
“In this lesson we will see how to organize our project well. We will define some rules about what nomenclature to use in our GDD files or how to reach our information in a few clicks. We will work on Google Drive, a free service that allows us to access information at any time to update it.”
In this video lesson Arturo Monedero Alvaro addresses the topic: Project Organization, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“Good organization is crucial for our project to move forward. Not only the GDD. but the entire game itself will depend on maintaining good order and cleanliness in our documentation. and cleanliness in our documentation. Let’s see how we can develop this. Starting a project often comes with high energy and motivation. A well-organized Game Design Document (GDD) is crucial for our success. Each day. we invest numerous hours. advancing the project methodically and enthusiastically. But as time goes by. we start losing some interest. The initial excitement fades into routine. making discipline...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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