Introduction to Video Game Design
Dialogues / Location
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Dialogues / Location
Overview
“The narrative script of a video game is something important, although sometimes it can be expensive. Usually, this is assumed by video game writers, but if we don't have one of them, we will have to do the script ourselves. An intelligent decision is usually to create silent characters; that the story is counting on visual resources. Anyway, our game may require dialogues, explanatory texts, expanding manuscripts or an external narrative.”
In this video lesson Arturo Monedero Alvaro addresses the topic: Dialogues / Location, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we'll explore how to craft an effective text document. enabling both localizers and scriptwriters to collaborate seamlessly. This approach simplifies the process of translating our game into various languages. Let's examine the document closely. The narrative script of a video game is quite important. sometimes. creating extensive dialogue can be quite costly. Usually. this task falls to video game writers. but if we don't have one on our team. you'll need to handle it yourself. A wise approach is often to limit the amount of text in our game to keep costs down. Consider mak...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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