Introduction to Video Game Design
Main Character Document
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Main Character Document
Overview
“ To mark a base structure that helps us build our main character, we will start with its visual aspect, its psychology and its history. Then, we will continue with the character file, its animations and behaviors. Pay attention, this is a thorough job, as the player will accompany the character throughout the video game.”
In this video lesson Arturo Monedero Alvaro addresses the topic: Main Character Document, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we'll explore the process of creating a detailed character document. which is crucial for effective video game design. We'll dedicate plenty of time to playing with it. ensuring our player enjoys its companionship for hours. Let's observe how this experience unfolds. Creating a compelling protagonist poses a significant challenge. Remember. players will spend extensive time with this character. making it crucial for us to invest extra effort in their development. An inadequately crafted main character could jeopardize the game's authenticity and immersion. all the good work ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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