Introduction to Video Game Design
Structure of a GDD
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Structure of a GDD
Overview
“In this lesson we will create the standard documents that will allow us to understand the operation of our design document or GDD. Although we will follow a defined structure at the beginning, the GDD can change during the design of the video game. ”
In this video lesson Arturo Monedero Alvaro addresses the topic: Structure of a GDD, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“STRUCTURE OF A GDD In this lesson, we will see how to structure a GDD. Let's see it. In this guide we will try to mark some standard documents Let us understand how it works. Then, when we start designing our own game We can modify, adapt, manage the information to our liking. The ultimate goal is to achieve an easy and simple document. to transmit the information we seek. If it is necessary to skip the rules or guides What we see here, you will be free to do so. I would say that there are two problems when creating a GDD. The risk of documentation becoming obsolete due to lack of monitorin...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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