Introduction to Video Game Design
Structure of a GDD
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Structure of a GDD
Overview
“In this lesson we will create the standard documents that will allow us to understand the operation of our design document or GDD. Although we will follow a defined structure at the beginning, the GDD can change during the design of the video game. ”
In this video lesson Arturo Monedero Alvaro addresses the topic: Structure of a GDD, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we will see how to properly structure a GDD. Let's get started. In this guide. we aim to establish standard documents that help us understand their functions clearly. Once we start designing our game. these documents allow us to modify. adapt. and effectively manage the information as needed. Our ultimate goal is to create a document system that is both user-friendly and simple that conveys the information we're looking for. So if it's necessary to break the rules or guides we discuss here. you have the freedom to do so. I'd say there are two major issues in creating a GDD: ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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