Introduction to Video Game Design
Cameras
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Cameras
Overview
“ The cameras show players how to represent our game. Therefore, we must choose well how to show our history. In this lesson we will see different types of cameras and for what type of games they are used.”
In this video lesson Arturo Monedero Alvaro addresses the topic: Cameras, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we will talk about cameras. It's the window through which the player sees. Therefore. the type of camera and how we position it is crucial to telling our story. Let's take a look. Horror games can use a very different camera style compared to. for example. strategy games. Try a mental exercise: imagine changing the cameras of your favorite games. Picture Age of Empires in first-person view. or a FIFA game in third-person. It's a crucial decision. For a FIFA game viewed from a third-person perspective. consider this: selecting the correct camera angle is crucial for effective...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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