Introduction to Video Game Design
Script
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Script
Overview
“ The script is the heart of our video game. In it we will define the characters, the environment, the history, the dialogues, the kinematics, etc. It is not necessary to write a very complex script in a first phase, but to have defined the important moments of our game to start working. ”
In this video lesson Arturo Monedero Alvaro addresses the topic: Script, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“SCRIPT In this lesson, we will talk about the script. It is not necessary to write a complex script, but a small guide from beginning to end to tell the story in the video game Let's see how it's done. We need this to be able to define the characters, the environments, the mechanics, the kinematics. We must reflect all this in the script. This will help us to have a clear guide to what we want to do. and how we want to tell it. It is difficult to face a blank page. I recommend starting with small concepts. In my case, when I wrote "Alice's rivers", I started defining three ideas that I alwa...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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