Introduction to Video Game Design
Enemies Document
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: Enemies Document
Overview
“In this lesson we will create two groups of enemies. The "bosses", which can be divided into "middle-bosses" and "final bosses", and a second group with generic enemies. Depending on the GDD we are writing, we can focus more or less on this section, but it will never be necessary to reach the level of complexity of the main character document. ”
In this video lesson Arturo Monedero Alvaro addresses the topic: Enemies Document, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“In this lesson. we'll examine the structure of an effective antagonist. Our goal is to craft compelling villains by dividing them into two primary categories. The first category encompasses those commonly recognized as generic villains. and in the second part. we will discuss final bosses. Let's get to it. We can categorize these entities into two distinct groups: Firstly. there is the collection of powerful adversaries including mid-bosses—challenging foes encountered at key points in a level—and the ultimate bosses that conclude each stage. Secondly. we have the more common and recurring ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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