Introduction to Video Game Design
HUD
A course by Arturo Monedero Alvaro , Video Game Designer
Joined July 2019
About the video: HUD
Overview
“The Head-Up Display (HUD or "status bar") becomes all the information displayed on the screen during the game. HUD usually shows the number of lives, points, health level, armor, minimap, mission information, etc. In this lesson we will create a document that explains both the elements that will appear and their distribution and what they should do. Does the clock rotate with a small animation ?; When I get shot, does life shine giving me visual feedback? Do they emit sound? ”
In this video lesson Arturo Monedero Alvaro addresses the topic: HUD, which is part of the Domestika online course: Introduction to Video Game Design. Learn how to create a game design document, the first step to making your video game ideas come true.
Partial transcription of the video
“HUD The Head Up Display or status bar It is the information the player sees on the screen. Let's see it. HUD HUD shows the number of lives, points, health levels, Mature age, minimap, mission information. It is something that is not usually taken into account, but it is important to work it very well. The information we transmit to the player is crucial. In our first game, "Kinito Ninja", We have an example, very basic and simple for tablets, of all the interface we use for the status bar we use, the deaths, the points, the power ups, the coins. The buttons that were integrated into the scr...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Introduction to Video Game Design
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Category
3D & Animation, Web & App Design -
Areas
Game Design, Video Games

Arturo Monedero Alvaro
A course by Arturo Monedero Alvaro
Arturo Monedero is a video game designer from Bilbao (Spain) with over 20 years of experience. He is a member of the Royal Academy of Arts and Interactive Sciences. He has worked in video games for all types of platforms, such as Los Delirios de Von Sottendorff for Nintendo 3DS; Los Ríos de Alice for Nintendo WiiU, Steam and iOS; and Kinito Ninja for iOS and Android.
He founded Delirium Studios more than 8 years ago, a videogame studio with which he has produced most of his works, as well as projects for commercial brands.
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