Designing Video Game Soundtracks for Beginners
Finishing and Exporting Your Music
A course by Antonio Teoli , Game Composer
About the video: Finishing and Exporting Your Music
Overview
“Congratulations! That's the job complete! Now let's make a final list, bounce it, and send it to the client.”
In this video lesson Antonio Teoli addresses the topic: Finishing and Exporting Your Music, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Finishing and Exporting Your Music Time to put your music out in the world. Let's learn how to do it. Before we start, let's do a final listen for what we got in the course. Very cool. I hope you all liked the song. They say art is never finished. It's a very complicated situation. I like to say to my students that the deadlines for our creation are the ones that the clients give us. When someone hires you and they need music for the next day, you don't have all the time in the world to keep on refining. Although, I'd say that this moment when you listen to the track one last time with al...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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