Designing Video Game Soundtracks for Beginners
Music Structure
A course by Antonio Teoli , Game Composer
About the video: Music Structure
Overview
“There are infinite ways to structure your music, especially in the game music world. In this lesson, I will show you some of my approaches.”
In this video lesson Antonio Teoli addresses the topic: Music Structure, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Music Structure In this class, we'll learn about music structure and how to expand the music sketch we created in the last class. Let's do it. We will continue to compose the music we did in the previous class. Now, we will expand this music idea and start to create music structure. I think it's important to reinforce that you don't have to do the same music I am doing. Feel free to compose whatever you think might work for you or you are connected to it. Just use this class as a reference in terms of ideas and workflow, and all those creative elements I'm introducing here. Everything can...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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