Designing Video Game Soundtracks for Beginners
Music Theory: Chord Progression
A course by Antonio Teoli , Game Composer
About the video: Music Theory: Chord Progression
Overview
“Now it's time to enter the world of music theory! In this lesson, I will teach you how to create engaging chord progressions.”
In this video lesson Antonio Teoli addresses the topic: Music Theory: Chord Progression, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“Hi there. Did you know that knowing music theory is as important as knowing the music production, the technical side of it? That's right. In a world where we have to deal with tight deadlines as game composers, Neue Musik Theorie helps you to create the right mood in no time. So let me give you some tips. Chord progression, if you're not familiar with this term, bass chord. It's the combination of two or more notes played together. And the chords can get really big. Sometimes we see seven notes played together. Let's just stay simple today and just play up to three notes at the same time. T...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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