Designing Video Game Soundtracks for Beginners
Creating a Perfect Loop
A course by Antonio Teoli , Game Composer
About the video: Creating a Perfect Loop
Overview
“Game music has evolved considerably over the past few years. Especially when it comes to dynamic systems. However, indie games still require a single loopable track to be played in the background. Time to learn a little secret about loops.”
In this video lesson Antonio Teoli addresses the topic: Creating a Perfect Loop, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Creating a Perfect Loop Hi. Knowing how to make a music loop seamlessly is an important skill to have in the game industry. Making a perfect loop requires some great chops. Let's talk about it today. It's important to say that the game music evolved considerably during these past years when it comes to dynamic systems. However, any game still requires a single loopable music playing in the background. Sometimes when you're working on a game for mobiles like an iPhone, an iPad, or an Android, and there is a huge limitation in terms of size, you need to make sure the music will be short and...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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- Level: Beginner
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