Designing Video Game Soundtracks for Beginners
Arranging and Orchestrating: Strings
A course by Antonio Teoli , Game Composer
About the video: Arranging and Orchestrating: Strings
Overview
“Just like the structure, there are infinite ways to arrange your music: orchestra, rock, chiptune, electronic, or a blend of everything. There are no rules here. If your client is happy, then mission accomplished! However, when it comes down to arranging for orchestra, there's a HUGE amount of rules. I will give you a brief overview of my approach.”
In this video lesson Antonio Teoli addresses the topic: Arranging and Orchestrating: Strings, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Arranging and Orchestrating: Strings Orchestrating and arranging is a very complex process but it's important in music production for games, movies, and anything else. Today, we'll talk about the main pillar of the orchestral section, the strings. Let's do this. The first thing that I would like to point out is that I added a few notes of my music. I made sure that the notes were on the grid. I also changed the volume of all of these notes by going to this section and selecting Note Velocity. I changed section by section and made sure it is in the same range of volume. The lower notes... ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
-
Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
- 100% positive reviews (73)
- 4,154 students
- 16 lessons (3h 12m)
- 19 additional resources (6 files)
- Online and at your own pace
- Available on the app
- Audio: English
- English · Spanish · Portuguese · German · French · Italian · Polish · Dutch
- Level: Beginner
- Unlimited access forever