Designing Video Game Soundtracks for Beginners
Virtual Instruments: First Party
A course by Antonio Teoli , Game Composer
About the video: Virtual Instruments: First Party
Overview
“Virtual instruments are the colors of the music palette. They can cost very little or up to thousands! Luckily, Logic Pro X is one of the few DAWs that offers a vast and complete package of these instruments already included.”
In this video lesson Antonio Teoli addresses the topic: Virtual Instruments: First Party, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Virtual Instruments: First Party Did you know that you don't need a real instrument to make music? That's right. In the world of movies and game composing, we work with virtual instruments, also known as VSTs. In this class, I will show you the virtual instruments in Logic. Let's do it. I like to say that virtual instruments are the colors of our music palette. They can cost very little or up to thousands of dollars. You can also find free stuff, which you'll see in Lesson 4. Today, as I said before, the cool thing is we'll see the nice stuff that comes in Logic. Logic is one of the few D...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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