Designing Video Game Soundtracks for Beginners
Virtual Instruments: Third Parties
A course by Antonio Teoli , Game Composer
About the video: Virtual Instruments: Third Parties
Overview
“If you want to expand your virtual instrument library, this lesson is for you! Here, I will highlight my favorite virtual instruments that I use the most in my projects.”
In this video lesson Antonio Teoli addresses the topic: Virtual Instruments: Third Parties, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Virtual Instruments: Third Party Hello. In this class, I'll show you some of the virtual instruments that I use in my professional work. Let's see them together. Today, we'll continue to talk about virtual instruments. Instead of talking about virtual instruments from Logic, we'll talk about third parties, which means virtual instruments that are developed by other companies. Be aware that there are many companies out there doing virtual instruments, so I can't show all of them to you but I want to show you the major third-party libraries that I use in my daily work. Though in Logic, espe...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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