Designing Video Game Soundtracks for Beginners
Analyzing the Game and Sketching a Musical Idea
A course by Antonio Teoli , Game Composer
About the video: Analyzing the Game and Sketching a Musical Idea
Overview
“Welcome to the first class of this unit. Here, I will guide you in analyzing a game, answering the 9 questions, and writing down musical ideas using everything you've learned so far.”
In this video lesson Antonio Teoli addresses the topic: Analyzing the Game and Sketching a Musical Idea, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Analyzing the Game and Sketching a Musical Idea Welcome to Unit 3. In this class, we'll talk about music production and the gaming elements you'll extract and use as a source of inspiration. Later, we'll sketch out our first piece of music. Let's do this. It's time to work on a real project. In this class, I will show you how to sketch, develop, and finish your musical idea based on a game proposal. To do that, I selected a project I was fortunate enough to work on some years ago called "White Lies." Sadly, the game didn't see the light of day, it got canceled, but it is a game that I had...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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