Designing Video Game Soundtracks for Beginners
Logic Pro X Basics
A course by Antonio Teoli , Game Composer
About the video: Logic Pro X Basics
Overview
“Before jumping into the composition, it's important to become familiar with basic technicalities. Next, I will teach you how to manage the technical side of this craft. This will require a general understanding of the software. So let's start talking about Logic Pro X! This is a fantastic tool that blends an intuitive interface with a powerful sound engine, making it an obvious choice for composers working on AAA games and Hollywood movie productions. In this lesson, you will see how I use this software to create a catchy melody and a nice chord progression!”
In this video lesson Antonio Teoli addresses the topic: Logic Pro X Basics, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Logic Pro X Basics In this class, we'll learn about musical structure and how to expand the musical sketch we created in the previous class. Let's do it. Once you purchase Logic Pro X through the Apple store and download it on your Mac, you'll see a window like this one requiring you to choose an Empty Project or a Live Loops project. Let's be simple, as I want to make this class very simple and effective for you, and start with an Empty Project. I'll select Empty Project which will be blue, and I'll choose this one here. On the next screen, you'll see the Logic interface with this pop-up...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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