Designing Video Game Soundtracks for Beginners
Balancing
A course by Antonio Teoli , Game Composer
About the video: Balancing
Overview
“Time to check the overall levels and remove any unnecessary frequencies.”
In this video lesson Antonio Teoli addresses the topic: Balancing, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Balancing Welcome to the world of the post. Here, we'll fine-tune your music from an engineering perspective and ultimately make sure your music will sound the best possible on most audio devices. Join me. As you can see, I collapsed all of our folders. They were open and I collapsed all of them. In this section in Logic, there is a mixer that you can open by pressing X or clicking here. I'll click here and you'll see all of your tracks. If I play the track... you'll see which instruments are playing. It's quite helpful. The first thing I like to do is remove unwanted frequencies from the...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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