Designing Video Game Soundtracks for Beginners
Explaining Game Music and Its Elements
A course by Antonio Teoli , Game Composer
About the video: Explaining Game Music and Its Elements
Overview
“In any field, it's important to know the origins of the named industry; in this case, to understand what music is and where it came from. In this lesson, I will explain these origins, before moving on to the different elements of game music. Whenever I start a new project, there are nine key questions that need to be answered, whether that's by the game developer or director. Once I have these answers, I can begin composing. Join me now to learn why these questions are important in guiding my creative process.”
In this video lesson Antonio Teoli addresses the topic: Explaining Game Music and Its Elements, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“ Explaining Game Music and Its Elements Hi. In this class, we'll talk about the origins of videogame music and storytelling, one of the most important elements that you have to consider when you're composing for your game. Let's do it. I'd like to go a bit back in time and talk about videogame history, focusing specifically on the audio history of videogames that I like to call bleeps and bloops. We don't have time to go deep here, but I'd like to point out the more important elements of the history of the audio for videogames. The first manufactured arcade videogame was "Computer Space." ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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