Designing Video Game Soundtracks for Beginners
Arranging and Orchestrating: Woodwinds and Brass
A course by Antonio Teoli , Game Composer
About the video: Arranging and Orchestrating: Woodwinds and Brass
Overview
“In this lesson, I will continue the theme of arranging, but this time with woodwinds and brass instruments. ”
In this video lesson Antonio Teoli addresses the topic: Arranging and Orchestrating: Woodwinds and Brass, which is part of the Domestika online course: Designing Video Game Soundtracks for Beginners. Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software.
Partial transcription of the video
“So time to explain our orchestration to other families. brass and woodwinds. Let's do this. If you pay close attention here to my screen, you will see that I actually open all the folders here and I basically shrink all of these tracks. That's how I personally like to work. because I like to see all the instruments at the same time. If it's too small for you, what you can do, you can select a track, Hold Shift, then you press Command down or up to make the tracks larger or smaller. It's completely up to you. I also would like to point it out that I finished the arrangement for the strings a...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Designing Video Game Soundtracks for Beginners
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Category
Music & Audio -
Software
Logic Pro X -
Areas
Game Development, Music, Music Production, Video Games

Antonio Teoli
A course by Antonio Teoli
Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.
After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.
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