Designing Video Game Soundtracks for Beginners

A course by Antonio Teoli
Game Composer. West Hollywood, United States.
Joined June 2021
, Game Composer

Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software

  • 96% positive reviews (50)
  • 1959 students
  • Audio: English
  • English, Spanish, Portuguese, German, French, Italian, Polish, Dutch

Learn compositional techniques and how to create immersive music and soundtracks for video games exploring digital audio workstation software



  • 96% positive reviews (50)
  • 1959 students
  • 16 lessons (3h 12m)
  • 19 additional resources (6 files)
  • Online and at your own pace
  • Available on the app
  • Audio: English
  • English, Spanish, Portuguese, German, French, Italian, Polish, Dutch
  • Level: Beginner
  • Unlimited access forever


A video game soundtrack is a unique art form—an auditory experience that engages people through musical immersion. For game composer Antonio Teoli, it’s an essential part of good storytelling. He has been composing captivating soundtracks for video games since he was just 16 years old. Over a career spanning both Brazil and the USA, he has worked for companies such as Nintendo, Sega, and Samsung.

In this course, he shows how a great soundtrack can enhance the gaming experience. Learn the composition process to transform your ideas into catchy melodies. Discover the power of chord progressions and the emotions they can impart, before fine-tuning everything into an emotive piece of music. Explore how to engage your audience through the cultural universal of music.

What will you learn in this online course?

Course table of contents

  • U1
    U1. Introduction
  • U2
    U2. Game Music 101
  • U3
    U3. Music Composition
  • U4
    U4. Editing Music
  • FP
    FP Final project
View details

Begin the course by getting to know game composer Antonio Teoli as he shows how his childhood experiences with both music and video games affected his eventual career path. He shares his influences and shows how finding your own references are a key starting point to uncovering your musical identity.

Explore the core elements of the composition process and the questions you need to ask yourself before starting. Learn the basics of Logic Pro X and experiment with its vast array of virtual instruments, before exploring other providers’ libraries to expand your musical arsenal. Discover the importance of chord progressions to creating emotions and learn approaches to creating catchy melodies.

Analyze a game of your choice and use your findings to sketch out your first music idea. Give your idea structure, so you can add elements and layers to it using the software. Antonio shows you the basic principles of musical arrangement, as well as the specific approaches he takes for strings, woodwinds, and brass sections.

Start refining your track by balancing the volume of different instruments and removing any unnecessary frequencies. Create a seamless loop and test the audio output on different speakers, before exporting your project to share with the world. Finally, to end the course, Antonio shares some tips for starting a career in the video game music industry.

What is this course's project?

Compose and produce music for a game of your choice with Logic Pro X.

Projects by course students

Who is this online course for?

This course is for anyone who wants to become a game composer using virtual instruments or communicate better with the composers working on their game.

Requirements and materials

No previous experience is required.

In terms of equipment, you will need a MacBook, headphones, and Logic Pro X.


Reviews

1959 Students
50 Reviews
96% Positive ratings

Antonio Teoli

A course by Antonio Teoli

Teacher Plus
Game Composer

Game composer Antonio Teoli’s passion for music began when his father started teaching him guitar at just 1 year old, and he also developed a fascination with video games. It was this interest that inspired his career choice. He graduated in game design at Anhembi Morumbi University in 2004 and became the first student in the course to be hired professionally, by a company called Devworks.

After graduation, he supplemented his work and studies with further degrees in digital animation, music composing, and game audio. He got a job at Hoplon Infotainment, where he worked on titles like We Love Quiz and Samsung’s Black River. He then moved to the United States to work on projects with Nintendo, Marvel, and Sega. In total, Antonio has worked on over 400 games and animations, and founded the companies Andromeda Sound, Game Audio School, and The Amazonic.


Content

  • U1

    Introduction

    • About Me
    • Influences
  • U2

    Game Music 101

    • Explaining Game Music and Its Elements
    • Logic Pro X Basics
    • Virtual Instruments: First Party
    • Virtual Instruments: Third Parties
    • Music Theory: Chord Progression
    • Music Theory: Melody
  • U3

    Music Composition

    • Analyzing the Game and Sketching a Musical Idea
    • Music Structure
    • Arranging and Orchestrating: Strings
    • Arranging and Orchestrating: Woodwinds and Brass
  • U4

    Editing Music

    • Balancing
    • Creating a Perfect Loop
    • Finishing and Exporting Your Music
    • How to Start in the Industry
  • FP

    Final project

    • Designing Video Game Soundtracks for Beginners

What to expect from a Domestika course

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    Enjoy learning from home without a set schedule and with an easy-to-follow method. You set your own pace.

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    Learn valuable methods and techniques explained by top experts in the creative sector.

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FAQs

Domestika's courses are online classes that provide you with the tools and skills you need to complete a specific project. Every step of the project combines video lessons with complementary instructional material, so you can learn by doing. Domestika's courses also allow you to share your own projects with the teacher and with other students, creating a dynamic course community.

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The courses are divided into different units. Each one includes lessons, informational text, tasks, and practice exercises to help you carry out your project step by step, with additional complementary resources and downloads. You'll also have access to an exclusive forum where you can interact with the teacher and with other students, as well as share your work and your course project, creating a community around the course.

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Designing Video Game Soundtracks for Beginners. Music, and Audio course by Antonio Teoli

Designing Video Game Soundtracks for Beginners

A course by Antonio Teoli
Game Composer. West Hollywood, United States.
Joined June 2021
  • 96% positive reviews (50)
  • 1959 students