Advanced RPG Game Design with Unity
What is and how to achieve data persistence? 2
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: What is and how to achieve data persistence? 2
Overview
“We continue to learn about data serialization and persistence.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: What is and how to achieve data persistence? 2, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“What is data persistence and how do I get it? If you come to the Asset Store via that link or you come directly and look for PlayerPrefs Editor, you can find this that allows us to see the PlayerPrefs in a window. Here we click Add to My Assets, as usual, return to Unity, Windows, Package Manager, and within the Package Manager, here in My Assets, find the new one you have purchased, in quotation marks, click Install and Import. Once imported you will have a new menu up here called Tools where you will see this PlayerPrefs Editor window. Once you have it, you can put it wherever you want, h...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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