Advanced RPG Game Design with Unity
Creating a Game Manager 2
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Creating a Game Manager 2
Overview
“We continue to learn how to work with the Game Manager.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Creating a Game Manager 2, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Creating a Game Manager Stopping the time is easy, from Unity you can do it with a line of code. I have created a TimeManager, in quotation marks, because it's not a Manager proper, it's just a utility, a single line. If we come to Script Manager, I recommend that you drag the Script that I put in the Resources, open it and you'll see that it's just a public function. I basically say SetTimeScale and send a Float over there. This Float is marking the speed, or the speed scale, within Unity. If you send a 1, Unity will go to a normal time, it will run normally. If you send a 0, you will paus...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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