Advanced RPG Game Design with Unity
Improving our character 2
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Improving our character 2
Overview
“We continue working on the store that our character will be able to access.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Improving our character 2, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Improving our character Finally, in the CombatUI I have also added a couple of things. Here, rather than delete, they added, But, on the one hand, the SetupHUD has changed. We used to receive the Player, the enemy, the level and the gold won, now we receive the Player, the enemy, the PlayerInventory, because, remember, in the UI we have the inventory below and it will load automatically depending on the weapons and consumables we have. So, from the CombatManager, when we call Setup we're putting the PlayerInventory, and the UI, since it only receives that, now it will paint it. To do this, ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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