Advanced RPG Game Design with Unity
Changing scenes 1
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Changing scenes 1
Overview
“We continue to learn how to use modular architecture to get our character to move between scenes.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Changing scenes 1, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Changing scenes I have created four entrances because in the game we’ll have entrances on the left and right, one that comes from the house, when you walk out the house to enter this scene, called Front House, and another entrance that will be here, as when you come here, you'll go to a random combat scene, and when you come back from combat, it will instantiate you here. Finally, remember to create the Player Path. Right-click here. Scriptable Object, Player Path and we leave them with that name. Right now the Level Entrance is empty, nothing is happening. When we go through an exit, this ...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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