Advanced RPG Game Design with Unity
Creating a basic dialogue system 2
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Creating a basic dialogue system 2
Overview
“We are continuing to work on the dialogue system for our game.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Creating a basic dialogue system 2, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Creating a basic dialog system I have the NPCs in this package of assets. There's Gabe, Mani, the girl, Sensei, the Vendor, that we'll put here to talk to him, but I didn't put any Sprites because it's whole, basically, I don't have its face. HatGuy is a boy who is out there, if you like it, use it. Once we’ve created the characters, we can create a sample conversation. Right-click, Create, ScriptableObjects, Conversation, and Conversation. You can put, for example, Gabe and Sensei. Here you can now add the Left Characters, which are Gabe on the left and Sensei on the right, that are alread...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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