Advanced RPG Game Design with Unity
Creating our combat system 1
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Creating our combat system 1
Overview
“Another lesson that you will enjoy even if you are advanced. We are going to create a basic combat system in the JRPG or Pokemon style, that is, a turn-based combat system. We will use a new scene where we will face against our character the enemy objects that we already have. We will design a menu of actions to attack and we will create all the necessary logic for the basis of our combat, so you can extend it with your own add-ons, if you want. In addition, we will leave a final detail in the combat: the enemies will be able to drop gold or other items when we defeat them, which you can later use to buy improvements. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Creating our combat system 1, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Creating our Combat System This might be one of the lessons you enjoy most, although it is complex, since we'll focus on the combat. We will create a new scene and we'll put the character and some enemies there. We’ll make them fight with a combat actions menu, and in the end, the Player will be able to collect its reward, winning gold every time it beats an enemy. Let’s start. We continue to add layers to our game. You’ll also like the next one. It is not the best combat system, but they are the necessary bases for you to build on that, make it more complex, etc. We can also discuss this i...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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