Advanced RPG Game Design with Unity
Creating a Game Manager 1
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Creating a Game Manager 1
Overview
“Our game is growing slowly, but it is becoming more complex so we are going to need to tweak some details of it. In this lesson I will explain what a Game Manager is and what it is used for. We will see why it is so necessary and how we can take advantage of it throughout our entire game. ”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Creating a Game Manager 1, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Creating a Game Manager If you followed the lessons, you noticed that the game is a bit more complex. In fact, there are problems that you won’t notice. I'll show you what they are and how to solve them using the Game Manager object. Ready? Game Manager is not strictly necessary, especially with the modularization architecture we are creating and component independence, we're dealing with events, and a Game Manager is usually an object connected to everything and it has to be in all the Scripts. It is not necessary, but it’s very useful to track the game status. Imagine, a game can have man...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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