Advanced RPG Game Design with Unity
Improving our character 3
A course by Juan Diego Vázquez Moreno , Programmer and Video Game Designer
Joined May 2019
About the video: Improving our character 3
Overview
“Final steps to finalize the store and its items.”
In this video lesson Juan Diego Vázquez Moreno addresses the topic: Improving our character 3, which is part of the Domestika online course: Advanced RPG Game Design with Unity. Learn expert level concepts and practices to create a 2D video game with Unity, from the initial idea to its final publication.
Partial transcription of the video
“Improving our character Finally, as you can imagine, the Shop Trigger is simple, it is a store launcher that needs the store itself as configuration. An NPC will have its store there, and it will launch the store, and it will be an event, we’ll create the even later, as we always do with the code generator, but the event is a ShopRequestEvent and the information it’s sending when doing a Raise of the event is an InventorySO, the inventory of the store itself. It has a public function called TriggerShop and here we do a Raise with the store inventory. The ShopManager in the corresponding obj...”
This transcript is automatically generated, so it may contain mistakes.
Course summary for: Advanced RPG Game Design with Unity
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Category
3D & Animation -
Areas
2D Animation, Game Design, Game Development, Video Games

Juan Diego Vázquez Moreno
A course by Juan Diego Vázquez Moreno
Juan Diego Vázquez studied computer engineering at the University of Seville, Spain, and not long after kicking off his career as a programmer, he decided to take the plunge and start a video game development company along with a few colleagues. In 2013, he began collaborating on the development and publishing of a handful of 2D mobile games created using Unity alongside big industry names.
In 2015, he developed the video game Crossing Souls, an '80s inspired pixel art adventure available on PC, PS4, and Nintendo Switch. His journey through the world of video games has led him to develop various 2D games using Unity and its wide array of tools. He always seeks to perfectly balance the user's overall enjoyment with optimization of the user experience.
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